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		<isbn>85-244-0103-6</isbn>
		<citationkey>CostaFeij:1996:ArCoRe</citationkey>
		<title>An architecture for concurrent reactive agents in real-time animation</title>
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		<year>1996</year>
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		<author>Costa, Mônica,</author>
		<author>Feijó, Bruno,</author>
		<editor>Velho, Luiz,</editor>
		<editor>Albuquerque, Arnaldo de,</editor>
		<editor>Lotufo, Roberto A.,</editor>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)</conferencename>
		<conferencelocation>Caxambu, MG, Brazil</conferencelocation>
		<date>29 Oct.-1 Nov. 1996</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<pages>281-288</pages>
		<booktitle>Anais</booktitle>
		<tertiarytype>Artigo</tertiarytype>
		<organization>SBC - Sociedade Brasileira de Computação; UFMG - Universidade Federal de Minas Gerais</organization>
		<transferableflag>1</transferableflag>
		<keywords>behavioral animation, real-time animation, reactive agents, parallel programming.</keywords>
		<abstract>This paper proposes an architecture for real-time behavioral animation based on parallel interactions between simple recursive reactive agents and allowing for integration with external articulated figure software. An animated sequence of a navigation scene where two actors play different roles is generated by a prototype.</abstract>
		<type>Animação e Multimídia</type>
		<language>en</language>
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